Data type in C++
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  • What you'll learn
  • ✓What are data types in C++?
    ✓What do you mean by data type?
    ✓How many data types are?
    ✓What is the largest data type in C++?
    ✓Data Types in C++: Primitive, Derived and User-defined ...
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  • Data types are the type of data stored in a C++ program. Data types are used while defining a variable or functions in C++. It's important for the compiler to understand the type of predefined data it is going to encounter in the program. In this article, we will discuss Data type in C++ programming with example.
  • 4 Types of Data: Nominal, Ordinal, Discrete, Continuous | upGrad blog.2
  • Two such data types are strings and streams. A C++ string comes from the string library and can hold any number of characters (char). C++ strings can be compaired to each other using ==, they can tell you how many characters the string holds, and can even search for substrings.
  • In C++, long is a data type for a constant or variable which has the capability of storing the variable or constant values with 64-bits storage and is signed integer data type which is used for storing variable or constants with larger values larger than standard integer 32-bit data type.
  • The basic data types are integer-based and floating-point based. C++ language supports both signed and unsigned literals. The memory size of basic data types may change according to 32 or 64 bit operating system.
  • Users can use the primitive data types to declare variables, and these are built-in data types in C++, for instance, float, bool, etc. Primitive data types present in C++ are defined below: 1. Integer The keyword int can represent integer data types. The range of integers is -2147483648 to 2147483647, and they take up 4 bytes of memory. For example, int data = 1526; data here is an integer data type variable. The variable data requires 2 or 4 bytes of memory space. 2. Character The keyword char represent characters. It is 1 byte in size. Single quotes ' ' are used to enclose characters in C++. For example, char ch = 's'; ch here is a character datatype variable. This means that the variable requires 1 byte of memory space. 3. Boolean The boolean data type's keyword is bool. True or false are the two possible values for the boolean data type. Boolean values are generally used in conditional statements and loops. For example, bool is_true = true; is_true here is a boolean data type variable. This means that the variable requires 1 byte of memory space. 4. Floating Point float is the keyword used to hold floating-point numbers (decimals and exponentials). The float variable has a size of 4 bytes. For example, float val = 15.26; val here is a floating-point datatype variable. This means that the variable requires 4 bytes of memory space. 5. Double Floating Point double is the keyword used to hold floating-point numbers (decimals and exponentials) with double precision. The double variable has a size of 8 bytes. For example, double val = 2019.1526; val here is a double floating-point datatype variable. This means that the variable requires 8 bytes of memory space. 6. Void or Valueless The term void refers to something that has no worth. The void data type represents a valueless entity. Variables of the void type cannot be declared. It is only used for functions, not returning any data. 7. Wide Character The wide-character wchar_t data type is similar to the char data type, but its size is 2 or 4 bytes rather than 1 byte. It's used to represent characters that take up more memory than a single char to represent. For example, wchar_t w = L'C';
  • Derived Data Types are data types that are created by combining primitive or built-in datatypes. There are four different types of derived data types. These are : 1. Function A function is a code segment or a block of code defined to accomplish a specific purpose. A function is often designed to spare the user from repeatedly writing the same lines of code for the same input. All the lines of code are combined into a single function that may be invoked from anywhere. Every C++ application includes a default function called main().The function also has a return type, which is used to specify the type of data the function would return when its execution is complete. The function's return type could be any data type, including the void, which states that there is no need to return anything once the execution of that function is complete. Syntax: function_return_type function_name(parameters) { } Example: int sum(int num1, int num2) { return (num1 + num2); } Here, the return type of the sum function is an integer, and the function is used to calculate the sum of 2 numbers. 2. Array An array is a set of elements that are kept in memory in a continuous manner and also have the same type of data present within the array. The purpose of an array is to store a lot of data in a single variable name and sequential order. Syntax: datatype array_name[size_of_array]; Example: int arr[4]={0,1,2,3}; Here, we have defined an integer array of size 4, which can continuously store four integer variables in memory. 3. Pointer Pointers are symbolic representations of addresses. Pointers store the addresses of the variables having the same datatype as that of the pointer. The size of the pointer is either 4 bytes or 8 bytes, no matter what the data type is. They enable programs to create and change dynamic data structures, as well as to imitate call-by-reference. In C/C++, its generic declaration looks like this: Syntax: data_type* variable_name; Example: int* point_int; point_int holds the address of a variable of an integer datatype. 4. Reference When we declare a variable as a reference, it becomes an alternate name for an existing variable. By adding '&' to a variable's declaration, it can be declared as a reference. Example: int val = 1526; int &ref = val; Here ref becomes the reference to integer val, and now any changes in one would be automatically reflected in the other as they both represent the same memory location.
  • 1. Class A Class is a C++ building piece that leads to Object-Oriented programming. It's a user-defined data type with its own set of data members and member functions that can be accessed and used by establishing a class instance. A class defines the blueprint for a data type. Example: #include <bits/stdc++.h> using namespace std; class scaler { public: string student_name; void print_name() { cout << "Student name is: " << student_name << endl; } }; int main() { scaler student1, student2; student1.student_name = "Shivam Singla"; student1.print_name(); student2.student_name = "Sachin Singla"; student2.print_name(); return 0; } Try it yourself Output : Student name is: Shivam Singla Student name is: Sachin Singla In the above example, the scaler is the name of the class. We can include the data members, which are the class variables. Similarly, member functions are added to the class; for example, print_name(), here is the member function, and student_name is the data member. Here, the student1 and student2 are the class scaler objects. 2. Structure A structure datatype is a user-defined data type that combines objects of potentially different data types into a single type. Example: struct student { char name[15]; char roll_no[10]; int marks; }; Here, different data types, such as an array of characters and integer data types, are combined to make a new data type according to the user's need. 3. Union Union is similar to Structures as it is also used to combine the different types of data into a single user-defined data type. All members of a union have access to the same memory. In the below-shown example, we can combine the integer data type and the character data type into a single data type called test. In this case, as both the data types, integer, and character have different data sizes, we would take the larger data type as the size of the new user-defined data type test. We can see how changes in num are reflected in var if we adjust num. Example: union test { int num; char var; }; Here, num and var share the same memory. Therefore, if we change any variables, the changes will automatically reflect in another variable. 4. Enumeration In C++, an enumeration (or enum) is a data type that the user creates. It's primarily used to give integral constant names, making the program easier to comprehend and maintain. In enumeration, if we do not provide the integral values explicitly to the strings, then, in that case, the strings automatically start assigning the integral values starting from value 0, the same as the case of 0-based indexing. Example: enum result {pass = 100, fail = 0}; Here, we have given the integer value 100 to be pass and 0 as fail; therefore, if we write, enum result res; res = pass; Then, the value of res would automatically be 100.
  • The term typedef in C++ allows you to declare explicit new data type names. Using typedef does not create a new data class; instead, it gives an existing type a name. Because just the typedef statements would need to be updated, a program's portability might be improved by making minimal changes. By permitting descriptive terms for the standard data types, typedef can aid in self-documenting code. Example: typedef long int ll;

Requirement

A data type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support various types of data, including integer, real, character or string, and Boolean.

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